Positions & roles

Positions

* All members/potential members must be at least 18 years of age to participate in actual field patrols.

* All members/potential members under the age of 18 may participate in training sessions only.

The Community Superheroes
Founder/Group Leader

Creator of the group, and division head of the team. This person controls the overall focus of: missions, patrol scheduling, tactical team training, creator of rules & regulations, and has final authority of who may and may not join the ranks of THE COMMUNITY SUPERHEROES.

CSH
Branch Team Leader

This member has been personally selected by Guardian Shield to represent and lead a branch of THE COMMUNITY SUPERHEROES in either another district or state. their primary duties are: to contact Guardian Shield at least bi-weekly for possible group updates and policy changes, create missions, patrol scheduling, tactical team training, and conducting of 24-accumulative hours probationary training for possible new members. Again, final authoritative decision will be made by THE COMMUNITY SUPERHEROES' group Leader.

CSH
Field Captains

This member has completed the 24-Accumulative hours probationary status, earned the overall trust of their teammates and voted in. They Have a solid combination of: active field experience, sound understanding of tactics, rules of engagement, escalation of force, and good public relations skills.

CSH
Members

Any superhero who has successfully completed their 24-Accumulative hours probationary status has earned the status of being a full fledged member. Their duties fall under, "needs of the team".

Super
Sidekicks

Any superhero who has not completed their 24-Accumulative hours probationary status.

Initiates

A aspiring citizen who has not completed 3 consecutive patrols with active CSH members.

The
Beast Whisperer

Someone who has the innate ability to  befriend, calm, relate, communicate, and control creatures of nature.

The
Brute

Someone who has the size and strength of a tank but with slightly less defense and a much stronger, more aggressive offense.

The
Controller

Someone who can trap, control, and detain the attacker(s). Preventing their escape.

The
Detective

Someone who possesses the acute senses of detection. Able to quickly and covertly track and uncover the hidden or unnoticed.

The
Driver

Someone who has a large vehicle of some kind that can quickly transport the team to and from locations.

The
Healer

Someone who can help to sustain an injured citizen and/or fellow teammate during or immediately after an altercation.

The
Manimal

Someone who embraces their primal-nature and relies heavily on their 5-basic senses.

The
Noble Knight

Someone who has trained in the arts of medieval combat and knows what it takes to be worthy of the title of "knighthood."

The
Ranged

Someone who possesses the capabilities to engage the enemy from a more secure distance, with above-average accuracy.

The
Recon

Someone who possesses the attributes of quickness and stealth while infiltrating areas of interest and gathering intel.

The
Shadow

Someone whose skills reside in the darkness and are at their best in the black of night. They are both mystery and fear personified.

The
Speedster

Someone who possess the cardiovascular endurance to cover greater distances at higher speeds through either: running, boarding, blading, or cycling.

The
Striker

Someone that is physically smaller than a brute, but no less as fierce and dangerous in their hand-to-hand combative skills.

The
Support

Someone that has the unique abilities to either assist their fellow teammates, distract/disorient their attackers, or both.

The
Tank

Someone who is able of being the focal point or apex of an attack formation. Someone capable to withstand the brunt of most violent attacks.

The
All-Star

Someone who has developed their set of skills through years of sports, athletic training and conditioning.

The
Councilor

Someone who understands exactly what we're going through.

The
Drone Flier

Someone who has developed the technical and fine-motor skills to be the team's "eyes in the sky."

The
Fish

Someone who feels most at home day or night, out on or below any form of water (must have access to water: lakes, rivers, ocean).

The
Hacker

This superhero has the essential skills to live, breath, and feed within the world of cyberspace and web-design.

The
Inventor

Someone who can come up with some amazing creations for gear, equipment, and training tools.

The
Mystic

Someone who can assist the team through symbolic art, spiritual ceremonies, magick spells, enchantments, potions, and remedies.

The
Native

Someone who has the ability to understand the culture, communicate with the people, read the urban or rural terrain, lose a tail, and blend into the environment.

The
Oracle

Someone who offers insight, understanding, and translation of all things otherworldly.

The
Puzzler

Someone who has the skills to piece any puzzle, figure any pattern, decipher any code.

The
Scientist

Someone who can assist the team through technology, observation & experimentation, and systematic study.

The
Weaver

Someone who has the "behind the scenes" skill-set to create, modify, and fix any and all super heroic outfits.