Warning: This is 100% volunteer, very real, and not a game!

Positions & Roles


Positions

* All members/potential members must be at least 18 years of age to participate in actual field patrols.

* All members/potential members under the age of 18 may participate in training sessions only.

Super
Founder/Group Leader

Creator of the group, and division head of the team. This person controls the overall focus of: missions, patrol scheduling, tactical team training, creator of rules & regulations, and has final authority of who may and may not join the ranks of THE COMMUNITY SUPERHEROES.

Super
Branch Team Leader

This member has been personally selected by Guardian Shield to represent and lead a branch of THE COMMUNITY SUPERHEROES in either another district or state. their primary duties are: to contact Guardian Shield daily for possible group updates and policy changes, create missions, patrol scheduling, tactical team training, and conducting of 24-accumulative hours probationary training for possible new members. Again, final authoritative decision will be made by THE COMMUNITY SUPERHEROES' group Leader.

Super
Field Captains

This member has completed the 24-Accumulative hours probationary status, earned the overall trust of their teammates and voted in. They Have a solid combination of: active field experience, sound understanding of tactics, rules of engagement, escalation of force, and good public relations skills.

Super
Members

Any superhero who has successfully completed their 24-Accumulative hours probationary status has earned the status of being a full fledged member. Their duties fall under, "needs of the team".

Super
Sidekicks

Any superhero who has not completed their 24-Accumulative hours probationary status.


Roles

If you don't see a role for you on our list, let us know. The more potential possibilities, the better!

The
Tank

Someone who is able of being the focal point or apex of an attack formation. Someone capable to withstand the brunt of most violent attacks.

(Requires Body Armor)

The
Brute

Someone who has the size and strength of a tank but with slightly less defense and a much stronger, more aggressive offense.

(Requires Body Armor)

The
Striker

Someone that is physically smaller than a brute, but no less as fierce and dangerous in their hand-to-hand combative skills.

(Requires Body Armor)

The
Ranged

Someone who possesses the capabilities to engage the enemy from a safe and secure distance, with acute accuracy.

The
Support

This superhero in reality is the most challenging to successfully create. They have the unique abilities to either assist their fellow teammates, distract or disorient their attackers, or both.

The
Controler

This superhero could seriously turn the tide of any possible confrontation by trapping, controlling, and detaining the attacker(s) preventing their escape.

The
Healer

Someone whose primary mission is helping to sustain an injured citizen and/or fellow teammate during or immediately after an altercation.

The
Councilor

Even superheroes' need someone to talk to. Someone who understands exactly what they're going through.

The
Oracle

This superhero offers insight, understanding, and translation of all things otherworldly.

The
Mystic

Someone who can assist the team through symbolic art, spiritual ceremonies, magick spells, enchantments, potions, and remedies.

The
Scientist

Someone who can assist the team through technology, observation & experimentation, and systematic study.

The
Inventor

Someone who can come up with some amazing creations for gear, equipment, and training tools.

The
Hacker

This superhero has the essential skills to live, breath, and feed within the world of cyberspace.

The
Recon

Someone who possesses the attributes of quickness, stealth and can be very quiet about it. The purpose of this person is to infiltrate specific areas of interest and gather intel for the rest of the team.

The
Driver

This superhero has a vehicle of some kind that can act as first-responder to a situation and/or assist in quickly transporting the team to and from locations.

The
Speedster

This superhero possess the cardiovascular endurance to cover exceptional distances at exceptional speeds through either: running, boarding, blading, or cycling.

The
Detective

Someone who possesses the acute senses of detection. Able to quickly and covertly track and uncover the hidden or unnoticed.

The
Puzzler

This superhero has the skills to piece any puzzle, figure any pattern, decipher any code.

The
Beast Whisperer

This superhero can befriend, calm, relate, communicate, and control creatures of nature.

The
Manimal

Someone who embraces their animal-nature and relies heavily on their 5-basic senses.

The
Noble Knight

This superhero has trained in the arts of medieval combat and knows what it takes to be worthy of the title of "knighthood."

The
Shadow

Someone whose skills reside in the darkness and are at their best in the black of night. They are both mystery and fear personified.

The
Fish

Someone who feels most at home day or night, out on or below any form of water.

The
Native

This superhero has the ability to understand the culture, communicate with the people, read the urban or rural terrain, lose a tail, and blend into the environment.

The
Weaver

Someone who has the "behind the scenes" skill-set to create, modify, and fix any and all super heroic outfits.